Some chests in vanilla are harder to find or reach. Update: It appears that Ransack, in PTs 2 and 2.5 produces Awesome Level weapons equal to your character’s level. This has been confirmed for vanilla and all 4 DLC in PT2.5 Special note: Regardless of the AL of an enemy, if Mordecai’s Ransack skill causes a weapon to be generated, the Awesome Level of the weapon will be 69. Mini Steve and Truxican Wrestler have an AL of 18.Badass Lance can have an AL of 5, 7, or 8.If an enemy is not listed, assume that they have a normal AL for the area. This is the highest vendor AL in the game.įor the most part, enemies in vanilla, DLC1, 2, and 4 are AL 4. The vendor in Crawmerax’s Lair has an AL of 31 for the Item of the Day.DLC3 – All vendors have an AL of 30 for the Item of the Day, AL of 5 for the other weapons, with one exception:.The vendor in the Hyperion gift shop is AL 30 for the Item of the Day.The special Jakobs vendor has an AL of 28, and does not scale correctly to endgame levels.But hey, it can’t hurt, right?Īll vendors tested have an AL of 29 for the Item of the Day, AL of 4 for the other weapons. For now, this is speculation only, and much more testing is needed. There is also a theory that the AL of the weapon you are holding might affect the loot generated by chests opened or enemies killed. Hopefully, testing will reveal a statistical correlation between higher average rarity and higher relative awesome levels. We don’t know exactly how it affects part or weapon selection. We know from the editor that the game uses it in loot generation. Testing and proving that relationship is one of the goals of this thread. So far, this correlation is observational only. It just means that the AL 42 chest has a higher probability of generating a better gun. That doesn’t mean a chest with an AL of 14 can’t generate a better gun than a chest with an AL of 42. In general, chests, vendors, and enemies with a higher awesome level should produce better gear than lower AL sources over time. The AL comes from the chest, vendor, or enemy that generated it. The number itself is not an indicator of an item’s quality or rarity, but a property of the entity that generated the item. Its values are numerical, and range in level from 0 – 77 (max found so far). Awesome Level (AL) is an internal game variable.
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